
After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 3s.

After you spend 50 [Biotic Energy], deal 20% increased damage for 6s.

[Biotic Grasp]'s secondary fire can target allies, increasing their damage by 15%.

While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain 30% Move Speed, 30% Lifesteal, and restore 100% more Biotic Energy.

After you spend 50 [Biotic Energy], launch the last selected [Biotic Orb] with 75% reduced duration.

Allies healed by your [Biotic Grasp] are healed for an additional 25% of [Biotic Grasp]'s healing over 5s.

[Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.

[Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.

When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with 50% reduced duration.

While using [Fade], passing through enemies grants 5% Ultimate Charge and Overhealth equal to 15% of your max Life.

[Fade] also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life.

[Coalescence] can be toggled between pure healing or pure damage, with 30% greater effect.