
While above 50% Move Speed, increase damage by 30%.

After using an ability, your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 80% increased projectile size.

[Sonic Amplifier] Damage heals all allies affected by [Crossfade] equal to 30% of damage dealt.

When switching to [Healing Boost], [Crossfade] heals for 50% of [Crossfade] healing for every 1s [Speed Boost] was active.

+15% [Amp It Up] Duration While [Amp It Up] is active, [Crossfade] radius is increased by 150%.

After using [Amp It Up], trigger a [Sound Barrier] with 85% reduced Overhealth.

While [Wallriding] or airborne, [Soundwave] cooldown refreshes 25% faster and adds 1 Max Ammo per 1s until you reload.

While [Wallriding] or airborne, gain temporary Overhealth equal to 3% of your life every 1s, up to 30%.

After using [Soundwave], heal all allies affected by [Crossfade] for 100% of [Crossfade] healing.

[Soundwave] has 25% increased knockback and deals 25 bonus damage if the target hits a wall.

Gain 1 extra charge of [Soundwave].

20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to 200 damage.