
[Adrenaline Rush] also heals allies within 12m for 50% of the amount it heals you.

[Scattergun] critical hits against targets within 12m applies [Wound] for 30 damage over 3s.

[Scattergun] critical hits extend the duration of all [Wounds] on the target by 0.5s.

Holding [Jagged Blade] charges it, increasing its damage by up to 35% and causing it to knockback.

Each enemy hit by [Jagged Blade] while it returns to you reduces its cooldown by 1s.

Eliminations reset the cooldown of [Commanding Shout].

Using [Commanding Shout] causes your [Jagged Blade] to home to a target.

Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s.

[Carnage] gains an additional charge but its cooldown reduction per hit is reduced to 1s.

[Carnage] becomes a leaping strike if you jump during its cast time.

[Rampage] and [Carnage] gives 15% of Max Life as Overhealth per hit.

[Rampage] now also knocks down enemies hit for 1.5s.