BullseyeBullseye

Critical hit reduces [Combat Roll]'s cooldown by 2s.

Dead Man WalkingDead Man Walking

Eliminating an enemy you've recently critically hit grants 1 Max Ammo for the round.

Full HouseFull House

For each Ammo available, [Peacekeeper]'s next primary fire gains 1% increased damage, up to 25%.

Quick DrawQuick Draw

After using [Combat Roll], [Peacekeeper]'s next primary fire can auto-aim within 9m while under cooldown.

Think FlashtThink Flasht

When you start a [Combat Roll], leave a [Flashbang] behind.

Barrel RollBarrel Roll

[Combat Roll] takes you 50% further and deals 65 damage to enemies.

Just Roll With ItJust Roll With It

During [Combat Roll], prevent all incoming damage. After [Combat Roll] ends, heal 30% of your Life over 3s.

Flash In The PanFlash In The Pan

Eliminating an enemy recently damaged by [Flashbang] grants 15% Ultimate Charge.

Hot PotatoHot Potato

[Flashbang] adds 3 extra Ammo on hit until [Peacekeeper] is reloaded.

Easy RiderEasy Rider

While using [Deadeye], gain 100 Overhealth and 25% Move Speed.

SunriseSunrise

Using [Deadeye] slows all visible enemies by 35% for 1.5s.

SunsetSunset

[Deadeye] eliminations grant 15% Ultimate Charge each.

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