BullseyeCritical hit reduces [Combat Roll]'s cooldown by 2s.
Dead Man WalkingEliminating an enemy you've recently critically hit grants 1 Max Ammo for the round.
Full HouseFor each Ammo available, [Peacekeeper]'s next primary fire gains 1% increased damage, up to 25%.
Quick DrawAfter using [Combat Roll], [Peacekeeper]'s next primary fire can auto-aim within 9m while under cooldown.
Think FlashtWhen you start a [Combat Roll], leave a [Flashbang] behind.
Barrel Roll[Combat Roll] takes you 50% further and deals 65 damage to enemies.
Just Roll With ItDuring [Combat Roll], prevent all incoming damage. After [Combat Roll] ends, heal 30% of your Life over 3s.
Flash In The PanEliminating an enemy recently damaged by [Flashbang] grants 15% Ultimate Charge.
Hot Potato[Flashbang] adds 3 extra Ammo on hit until [Peacekeeper] is reloaded.
Easy RiderWhile using [Deadeye], gain 100 Overhealth and 25% Move Speed.
SunriseUsing [Deadeye] slows all visible enemies by 35% for 1.5s.
Sunset[Deadeye] eliminations grant 15% Ultimate Charge each.