
Each unscoped shot you land increases the damage of the next scoped shot you land by 5%, up to 30%. Resets on reload.

While scoped, hitting the same target without missing deals 30 extra damage.

When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by 10%.

When you reload a shot, heal 3% of your Life.

Using [Coach Gun] reloads 2 Ammo. [The Viper]'s next 2 hits deal 40 additional damage over 3s.

[Coach Gun] gains an additional charge.

[Coach Gun] applies Burning, dealing 100 damage over 5s. If target was burning, deal extra 75 Ability Damage instantly.

Shooting [Dynamite] reloads 5 Ammo and reduces the cooldown of [Dynamite] by 3s.

When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for 50 every 1s.

When [Dynamite] explodes, it spawns 3 sticky explosives that deal 66% reduced damage.

[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.

You are healed for 100% of [B.O.B.]'s damage dealt and [B.O.B.] is healed for 100% of your damage dealt.